ABOUT THE PROJECT

“Bio-Inspired STEM topics for engaging young generations thanks to the use of Augmented reality” is a project supported by the European Commission through the Erasmus+ program, Key Action 2 – Strategic Partnerships for school education. 

The project aims to be the follow up of the Bios4You project (2019-1-DE03-KA201-060125) Erasmus plus KA2 – school sector, implemented by the most of the consortium and ended in 2022, thanks to the great work and cooperation done. You can find more info about he previously completed project in this page.

The partners involved have already got a wide experience in STEM and augmented reality technology and gamification. They have implemented different projects that are related to them.

It lasts 30 months 01-12-2023 / 31-05-2026

OBJECTIVES

The objectives of BioS4You AR 2.0 are:

  • To sensitise young students to STEM issues related to Bio-Sciences, Bio-Engineering, Bio-Architecture, Bio-Technology, Bio-Photonics, etc.
  • To create innovative teaching materials through the use of Augmented Technology (Augmented Reality).
  • To make learning more engaging for students and teacher by using new types of technology.
ACTIVITIES

The BioS4You activities are:

  • Development of methodologies and guidelines for using Augmented Reality (AR) technology in STEM education with Gamified content.
  • Updating existing units with AR exercises. Then, Create 42 new units in English incorporating Augmented Reality and gamification. Test the units in schools through organised Learning Training Teaching Activities.
  • Organization and implementation of 4 international webinars to present project results and promote the use of the methodology among a wider school network.

RESULTS

INTELLECTUAL OUTPUT 1

RESEARCH ON HOW TECHNOLOGY AND ENGINEERING BRING STEM TO LIFE AND VICE VERSA. 

A research phase which aims to clarify some aspects relevant to the bio-inspired technologies and the relation with the young generations.

PLEASE, TO DOWNLOAD THE FILE CLICK HERE

INTELLECTUAL OUTPUT 2

BioS4You E-LEARNING PLATFORM.

A digital environment in which students and teachers can have the access to all materials developed during the project. The platform has direct access to blogs, and social networking applications of the project.

 CLICK HERE TO VISIT THE PLATFORM

INTELLECTUAL OUTPUT 3

BioS4You METHODOLOGY AND TEACHING/LEARNING UNITS DESIGN.

A  methodology for school curriculum and the setting up of the pedagogical scenarios for the design and creation of teaching/learning modules.

IO3A2 – Pedagogical requirements for the Bios4you educational material (focused on school)

INTELLECTUAL OUTPUT 4

COLLECTION OF BIO-INSPIRED/LEARNING UNITS EFFECTIVE IN STEM EDUCATION.

Five learning/teaching modules designed by the consortium staff will help teachers in STEM education. 

ARDUINO AND CODING

FROM WASTE TO CLEAN RESOURCES

BIOMIMICRY

GLOBAL CLIMATE CHANGE

ROBOTICS IN BIOTECHNOLOGY

INTELLECTUAL OUTPUT 5

PILOT PHASE THROUGH FORMAL, NON-FORMAL AND INFORMAL LEARNING EXPERIENCES, ASSESSMENT AND EVALUATION. 

Each partner will organise a pilot phase to test the tools developed during the implementation of project.

Click here to download the report of the pilot in the english version

WORK PACKAGE 1

TRANSFER OF KNOWLEDGE ABOUT THE BASICS OF AR TECHNOLOGY TO TEACHERS OF STEM FIELD. 

An Introduction to Augmented, Virtual, and Mixed Reality Technologies for teachers that aim to deploy this technology in their STEM lessons.

PLEASE, TO DOWNLOAD THE FILE CLICK HERE

WORK PACKAGE 2

IDENTIFICATION OF AR TECHNOLOGYMOST SUITABLE TO BE USED IN THE SCHOOL SECTOR FOR PROVIDING GAMIFICATION CONTENT IN THE STEM SUBJECT 

A supportive training resource, assisting educators, trainers and students engaged in this project in the effective use of the selected tools.

PLEASE, TO DOWNLOAD THE FILE CLICK HERE

NEWS

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PARTNERS