ABOUT THE PROJECT

“Bio-Inspired STEM topics for engaging young generations thanks to the use of Augmented reality” is a project supported by the European Commission through the Erasmus+ program, Key Action 2 – Strategic Partnerships for school education. 

The project aims to be the follow up of the Bios4You project (2019-1-DE03-KA201-060125) Erasmus plus KA2 – school sector, implemented by the most of the consortium and ended in 2022, thanks to the great work and cooperation done. You can find more info about he previously completed project in this page.

The partners involved have already got a wide experience in STEM and augmented reality technology and gamification. They have implemented different projects that are related to them.

It lasts 30 months 01-12-2023 / 31-05-2026

OBJECTIVES

The objectives of BioS4You AR 2.0 are:

  • To sensitise young students to STEM issues related to Bio-Sciences, Bio-Engineering, Bio-Architecture, Bio-Technology, Bio-Photonics, etc.
  • To create innovative teaching materials through the use of Augmented Technology (Augmented Reality).
  • To make learning more engaging for students and teacher by using new types of technology.
ACTIVITIES

The BioS4You activities are:

  • Development of methodologies and guidelines for using Augmented Reality (AR) technology in STEM education with Gamified content.
  • Updating existing units with AR exercises. Then, Create 42 new units in English incorporating Augmented Reality and gamification. Test the units in schools through organised Learning Training Teaching Activities.
  • Organization and implementation of 4 international webinars to present project results and promote the use of the methodology among a wider school network.

RESULTS

INTELLECTUAL OUTPUT 1

RESEARCH ON HOW TECHNOLOGY AND ENGINEERING BRING STEM TO LIFE AND VICE VERSA. 

A research phase which aims to clarify some aspects relevant to the bio-inspired technologies and the relation with the young generations.

PLEASE, TO DOWNLOAD THE FILE CLICK HERE

INTELLECTUAL OUTPUT 3

BioS4You METHODOLOGY AND TEACHING/LEARNING UNITS DESIGN.

A  methodology for school curriculum and the setting up of the pedagogical scenarios for the design and creation of teaching/learning modules.

IO3A2 – Pedagogical requirements for the Bios4you educational material (focused on school)

INTELLECTUAL OUTPUT 5

PILOT PHASE THROUGH FORMAL, NON-FORMAL AND INFORMAL LEARNING EXPERIENCES, ASSESSMENT AND EVALUATION. 

Each partner will organise a pilot phase to test the tools developed during the implementation of project.

Click here to download the report of the pilot in the english version

INTELLECTUAL OUTPUT 2

BioS4You E-LEARNING PLATFORM.

A digital environment in which students and teachers can have the access to all materials developed during the project. The platform has direct access to blogs, and social networking applications of the project.

 CLICK HERE TO VISIT THE PLATFORM

INTELLECTUAL OUTPUT 4

COLLECTION OF BIO-INSPIRED/LEARNING UNITS EFFECTIVE IN STEM EDUCATION.

Five learning/teaching modules designed by the consortium staff will help teachers in STEM education. 

ARDUINO AND CODING

FROM WASTE TO CLEAN RESOURCES

BIOMIMICRY

GLOBAL CLIMATE CHANGE

ROBOTICS IN BIOTECHNOLOGY

WORK PACKAGE 2 - TRANSFER OF KNOWLEDGE ON THE USE OF AUGMENTED REALITY IN THE FIELD OF STEM IN SECONDARY SCHOOL

A1. TRANSFER OF KNOWLEDGE ABOUT THE BASICS OF AR TECHNOLOGY TO TEACHERS OF STEM FIELD. 

An Introduction to Augmented, Virtual, and Mixed Reality Technologies for teachers that aim to deploy this technology in their STEM lessons. (Click the desired language to view the file.)

PART 1: ENGLISH, GERMAN, ITALIAN, GREEK, ESTONIAN, LITHUANIAN
PART 2: ENGLISH, GERMAN, GREEK, ESTONIAN


A2. IDENTIFICATION OF AR TECHNOLOGY MOST SUITABLE TO BE USED IN THE SCHOOL SECTOR FOR PROVIDING GAMIFICATION CONTENT IN THE STEM SUBJECT

A supportive training resource, assisting educators, trainers and students engaged in this project in the effective use of the selected tools.

PART 1: ENGLISH, GERMAN, ITALIAN, GREEK, ESTONIAN, LITHUANIAN
PART 2: ENGLISH, GERMAN, ITALIAN, GREEK, ESTONIAN, LITHUANIAN


A3. ONLINE TRAINING TO TEACHERS FOR TRANSFER THE INFORMATION ABOUT THE TECHNOLOGY

FOR THE DESCRIPTION, PLEASE CLICK HERE

WORK PACKAGE 4 - TRAINING WEBINAR TO SPREAD THE METHODOLOGY CREATED AROUND SCHOOL NETWORKS IN EUROPE

Coming Soon

 

WORK PACKAGE 3 - BIOS4YOU AR 2.0 TEACHING/LEARNING UNITS, GAMES AND ASSESSMENT TOOLS.

Educational materials incorporating practical exercises in augmented reality, providing engaging and interactive experiences, and promoting a deeper understanding of STEM, Bio-Sciences, Bio-Engineering, Bio-Architecture, Bio-Technology, Bio-Photonics

A1. DEVELOPMENT AND ADAPTATION OF THE PREVIOUS METHODOLOGY FOR CREATING THE LEARNING UNITS TO THE NEW REQUIREMENT

Coming Soon


A2. ADAPTATION OF THE EXISTING BIOS4YOU E-LEARNING PLATFORM TO THE NEW GAMIFIED CONTENT

Coming Soon


A3. ADAPTATION OF THE PREVIOUS UNITS TO THE NEW GAMIFIED CONTENT

Coming Soon


A4. DEVELOPMENT OF THE 42 LEARNING STEM UNITS THANKS THE USE OF AR TECHNOLOGY

Coming Soon


A5. TRANSFER OF THE LEARNING STEM UNITS TO THE OFFLINE VERSION INTO THE PLATFORM

Coming Soon


A6. NATIONAL TEST IN EACH COUNTRY

Coming Soon

NEWS

Second Transnational Meeting

Second Transnational Meeting

On September 25th and 26th the Second Transnational Meeting of the project BioS4You AR 2.0 - Bio-Inspired STEM topics for engaging young generations thanks to the use of Augmented Reality, was held in CEIPES ETS, International Center for Promotion of Education and...

Introduction to Augmented Reality: A New Frontier in STEAM Education

Introduction to Augmented Reality: A New Frontier in STEAM Education

The Bios4You AR 2.0 online course, titled "Introduction to Augmented Reality: Theory and Practice," provides a comprehensive and unique overview of augmented reality (AR), blending both theoretical knowledge and hands-on experience. As AR continues to transform...

First Transnational Meeting

First Transnational Meeting

On January 30th the First Transnational Meeting of the project BioS4You AR 2.0 - Bio-Inspired STEM topics for engaging young generations thanks to the use of Augmented reality was held in the Karlsruhe Institute of Technology (KIT), Department of Architecture, in...

Project’s Progress

Project’s Progress

Our work package on Transfer of Knowledge on the Use of Augmented Reality in the Field of STEM in Secondary School is complete! 🎉📚✨ The package of work is now available for download on our project website. Discover how AR can revolutionize STEM education and make...

Augmented reality, STEM and remote learning

Augmented reality, STEM and remote learning

The rapidly advancing technology of Augmented and Mixed Reality (AR/MR) allows for interactions between real objects and virtual objects. By using AR, students can experience and interact with physical objects overlayed with 3D holograms and explanations, simply using...

PARTNERS